Generic Catgirl

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(based off the Felicia template from GURPS Transhuman Space: Changing Times)

112 points

Attribute Modifiers
ST-1 [-10]; DX+3 [60]; HT+1 [10].
Advantages
Acute Hearing +3 [6]; Acute Taste and Smell +2 [4]; Attractive [4]; Catfall [10]; Claws (Sharp Claws) [5]; Combat Reflexes [15]; Flexibility [5]; Night Vision 5 [5]; Perfect Balance [15]; Resistant to Disease (+8) [5]; Teeth (Sharp Teeth) [1].
Disadvantages
Handwavium Biomod [-16](1); Extra Sleep 1 [-2]; Overconfidence (12) [-5].
Features
Transgenic features (cat's eyes and ears; tail on random roll).


(1) Handwavium Biomod (meta-trait): Unusual Biochemistry [-5]; Dependency (random roll food or drink item; very common, weekly) [-10]; Taboo Trait (Genetic Defects) [0]; Sterile[1] [0]; Minor Addiction (random roll food or drink related to but *not* Dependency) [-1].

This is a generic recipient (usually "victim") of the process of a Catgirling Machine, and thus is the most common type of catgirl in Fenspace. This is not the only version, though!

For someone who biomodded herself after the Boskone War with the intent of replicating this type of catgirl without the drawbacks, delete the "Handwavium Biomod" meta-trait and raise the package cost to 128 points.

For somebody biomodded into a different type of catgirl, see http://forums.sjgames.com/showthread.php?t=83064 for alternate racial templates.


Notes

  1. At least, that's the party line. So far, nobody's reported two biomods trying to reproduce the old-fashioned way....

The material presented here is the creation of Sean Breen with notes from Rob Kelk, and is intended for use with the GURPS Fourth Edition system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games. This material is used here in accordance with the SJ Games online policy.