Difference between revisions of "JF-21"

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|shipname    = ''Jf-21 series''
 
|shipname    = ''Jf-21 series''
 
|shipimage    = JF-21-3view.jpg
 
|shipimage    = JF-21-3view.jpg
|caption      = Jets personal spacecraft<ref>Production versions differ in that they may have a canopy</reF>
+
|caption      = Someone left the canopy off this one
 
|hull        = Modified [[Wikipedia:Mig_21| Mig 21-bis]]
 
|hull        = Modified [[Wikipedia:Mig_21| Mig 21-bis]]
 
|length      = 15.00 m
 
|length      = 15.00 m
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|height      = 4.125 m
 
|height      = 4.125 m
 
|mass        = 8,725 kg
 
|mass        = 8,725 kg
|drivetype    = ''Speed:'' Single waved ion drive<br/> ''Acceleration:'' Twin Hurricane fusion torch.
+
|drivetype    = ''Speed:'' Single waved ion drive<br/> ''Acceleration:'' Twin Hurricane fusion torch.<ref>A hybrid drive system very different from a Prius</ref>
 
|driverating  = ''Atmosphere:'' Max velocity Mach 2.1<br/>''Space:'' Max velocity 0.18c limited
 
|driverating  = ''Atmosphere:'' Max velocity Mach 2.1<br/>''Space:'' Max velocity 0.18c limited
 
|weapons      = Single 30mm Autocannon 4 underwing hardpoints capable of mounting common missiles, or underwing fuel tanks.
 
|weapons      = Single 30mm Autocannon 4 underwing hardpoints capable of mounting common missiles, or underwing fuel tanks.
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|registry    =  
 
|registry    =  
 
|datelaunched = 2017 (Prototype)
 
|datelaunched = 2017 (Prototype)
|purpose      = Point Defence Interceptor.
+
|purpose      = Going fast on a budget
 
|crew        = 1 (humanoid)
 
|crew        = 1 (humanoid)
 
|supcrew      = none
 
|supcrew      = none
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|status      = '''Active'''
 
|status      = '''Active'''
 
}}
 
}}
 +
An Analog girl in a Digital World. Fast. Lightweight. And not much else. That's the JF-21 in a nutshell.
  
''Look Jet, I know you can fly in space, but you need to get your own spacecraft for this. You can't carry '''everything''' on your back, can you?''
 
  
So said [[Benjamin Rhodes]] to [[Jet Jaguar]] shortly after she joined the [[Roughriders]]. Jet, not wanting to fly in a cramped F-Ezig, or another fencar, purchased the cheapest airframe she could find out of her own pocket' an ex-Indian Airforce Mig-21bis. This became Jet's original unarmed prototype, named ''Screamin' Demon''.  The JF-21 series were built years later under the Hephaestus Affiliate Program.
+
==Review==
  
The 21 has no onboard AI, or computer assistance to the controls. It has no interwave receiver and only a basic lightspeed radio as standard. It doesn't even have a life-support system, the pilot is either required to wear a pressure suit in the cockpit, or be an android not needing oxygen. The navigational computer and radar system are shared with the older F-EZig, with which the 21 also shares the same basic basic armament of a autocannon and 4 underwing hardpoints capable of mounting most standard missiles.
+
So, for the Third part of our series on First-Timers I'll be reviewing something a little bit unusual from a new designer based out on the main belt. Asagiri should be a name that's familiar to any fan of Bubblegum Crisis<ref>Priss Asagiri, the Blue Knight Saber</ref>, and should give you a clue as to [[Jet Jaguar|who's]] [[Daryl Haur|behind]] [[Mackie Jaguar|it all]]. It was built, they admit, solely because at the time someone needed a personal spacecraft to carry things around between [[36 Atalante|Atalante]] and [[37 Fides|Fides]]. <ref> And that someone was addicted to speed, and had no need for onboard life support or navigation</ref>
  
Most of the cockpit instruments are just modified versions of the originals, with the machmeter recalibrated so that it now reads in fractions of C, redlining at .19. The original radar screen was replaced with a simple TFT display that can switch between the spacecraft's navigational computer, or combat radar. Most everything else in the 21 is done through a combination of analogue gauges, chunky switches that thunk satisfyingly and indicator lights lit by incandescent bulbs.
+
It certainly explains a lot.  
  
Handwavium use was restricted to the airframe and the main engines. Everything else is either carried over from the original aircraft design to the point where a good few parts remain compatible, or has been newly built out of hardtech.
+
The demonstrator sits waiting on the Convention hangar deck, ignored by the bustle of congoers. It's polished up in bright bare aluminium, with blue accents along the fuselage highlighting elegant area-ruled curves. The Mig-21 was never an ugly looking aircraft - and as the base for a spacecraft it certainly brings its own brutal style to things. It was never that complex an aircraft either, and the JF-21 is little different.  
  
The 21's big trick is it's hybrid propulsion system, based on high-speed research craft. Already fast with it's speed drive, the acceleration drive boosters bring it up into the real high-speed class. The 21 is one of the fastest regular production spacecraft in Fenspace, although with only a few minute's endurance at top speed. However, rather than using complicated controls like Benjamin Rhodes' waved Ion drive , the 21 uses the simple expedient of mounting a pair of acceleration drives on the tips of each wing, and adjusting the speed-drive field so that both thrusters are just outside the field's effect.
+
What it consists of is an ion drive, a fuselage to house the drive, a pair of hurricane fusion torches on the wintips, and somewhere to sit. On the options list is a 30mm GSH chemical cannon, a life-support system<ref>Yes, life support is optional.</ref>, a basic navigation system, and a fire control system from a Zig to operate all four hardpoints.
  
This speed comes at the price of maneuverability and control, along with an increase in stress on the wing main spars which can increase to the point that a thruster snaps off. Because of this, a safety system is fitted to all production models cutting booster and engine power at .18c or if wing-flex exceeds certain limits. Rumours fly of racing 21's being tracked at much higher speeds....however, these rumours remain just that.
+
That's it.
  
The 21 is not in in common use. Most fen prefer either almost-as-fast [[VVS Factory Ga-15 | Ga-15]]'s and TIE's or [[Thunderhawks]] if they need raw speed, or an [[F-EZig]] if they need something simple and reliable. Its primary advantage over other spacecraft is it's price, robustness, the acceleration rate on boost and the general ease of maintenance and construction using basic machine tools. Only a few have been sold, mostly to asteroid racers after cheap, easy-to-modify speed. Although unsuited to tight courses, the 21 is more than capable of keeping up on long courses where it gets a chance to stretch its legs.  
+
Really.
  
==Attributes:==
+
That's all there is.
  
''Missile with a Man in it'': The JF-21 is best described as a big engine, a big booster, small wings, a pilot and not much else. It's fast as hell, but isn't even fitted with a life support system, never mind an onboard AI or even a flight control computer. The pilot is required to wear a pressure suit. Instrumentation is basic, simply a modified version of the original aircraft's analogue gauges. The radar system and navigational computer are taken directly from an F-Ezig, and aren't hooked into the craft's controls.
+
First impressions of the cockpit are - awkward. There's a strange reach to the rudder pedals and they never quite feel comfortable under booted feet. Seat material is thin and firm. The cockpit canopy closes with a rattle, rather than a thunk - which doesn't engender confidence. Bare duck-egg blue metal is everywhere, gauges and meters crammed in to an old-style instrument panel.There's something oddly refreshing about looking at a pack of old-fashioned steam-gauges and incandescent annunciators. Only a single TFT display seems out of place in what feels like a relic from the 1960's.
  
''Analog girl in a digital world:'' The 21 lacks any sort of computer control system for an AI to interface with, the craft's controls are mechanical... stick inputs directly activating thrusters, or hydraulics actuating the Jet's aerodynamic controls. If an AI wants to pilot a 21, they must have a humanoid body, or a Jury-Rigged control system.
+
The main engine starts up with a harsh wail, rushing to life in seconds. The whole spaceframe starts to buzz and vibrate.
  
''Tough as Nails:'' Bigger than an F-Ezig, with a simple but robust construction, the 21 has an astonishing ability to absorb punishment and still limp home. There's very little to actually damage. Maintenance is simple enough, and many parts in the cockpit can be swapped straight with it's terrestrial cousin. New parts can be manufactured easily by any reasonably competent gadgeteer with access to basic machine tools. Or duct tape.
+
But, all told, I'm a little underwhelmed at first. This thing would've been old-fashioned ten years ago. It feels more like something from the early days of Fenspace - nearly a decade behind the time in every single way. No AI. No expert system. No multifunction glass-cockpit. It's all very Zig-like.
  
''Short legged:'' The 21 only has a range of about 2AU on speed-drive power... though ferry range is unlimited through use of the acceleration drive.
+
Taxiing through the hanger reveals other little niggles. Brakes are very, very stiff and require a lot of pedal force for not a lot of breaking. Steering is heavy. Switchgear is also heavy and requires a lot of deliberate force to operate - you get the sense that everything was designed to be operated while wearing thick gloves, rather than a light counterpressure flight suit. You think it's just outright terrible, then you get the sense that it's all been deliberately built this way. <ref>It also spits its first quirk at me - the navigation computer comes up in cryllic, despite being reset. </ref>
  
''Blazing arrow:'' The two boosters give an acceleration drive boost for about ten minutes, adding on top of the 21's current speed. While the boosters are burning the 21's maneuverability is severely restricted. A skilled pilot can adjust the vector slightly, but doing so risks throwing the spacecraft into a difficult to recover spin.
+
There's a thought to the ergonomics of the thing and it's not a conventional one. If you were someone with a poor sense of touch and a lot of excess strength, it'd be perfect. With a thick-gloved or even armoured pressure suit, all that weight would at least allow for some feedback. <ref>I later find out, it's actually designed to be flown by someone wearing a Stingray project hardsuit - which is why a lot of those primary systems are optional</ref>
  
==Class Quirks==
+
Once out in open space however, things start to make sense.
  
 +
It accelerates like a scalded catgirl. Not a lot of mass means there's nothing at all holding it back when the engine goes up to full power. It screams up to .14 before you can say 'Fuck me! that was fast'. Controls that felt heavy when parked start to wake up and respond. That sheer lack of mass means nothing at all encumbers it. The lack of AI or Expert system or even a basic fly-by-wire system means that it does exactly what you tell it to do, and nothing more. Pull back and it snaps the nose up with a gut wrenching kick. A twitch of the column snaps it into a dizzyingly fast aileron roll. It feels ragged and pointy and just a little bit harsh - there's no moderation, no modulation - just your hands, a stick and the controls.
  
''Shake, rattle and roll'': When approaching it's top speed, the 21 starts to shake like it's been driven over a rough road at high speed, threatening to get out of control. Instruments vibrate and blur becoming difficult to read. Panels clatter loudly in the cockpit and non-critical nuts and bolts will come lose and drop to the floor. Not normally dangerous... provided the pilot doesn't exacerbate the effects, but can be extremely distracting.
+
There's no safety net to keep you from pushing it too far and snapping bits off.  
  
''Screaming Demon'': Sound may not travel in a vacuum... but somehow, people are still able to hear these things approaching on a flypast, passing with a sound often described as like a crack of a whip, mixed with a banshee's howl and a thunderous boom. They're even louder in an atmosphere.
+
It demands both mastery and finesse of it's pilot - someone who knows what their doing in the cockpit. Inspite of the price-tag, this is not a beginner's machine. <ref>But it's cheap enough that it'll probably be bought by beginners, who'll probably end up giving it a reputation as a widowmaker when they crash it</ref>
  
''You must Think in Russian'': Most of the instrumentation is untranslated from the original Cryllic, except for a few notes here and there where it's absolutely important. What onboard computers there are default to Russian on startup, and must be changed each time. The setting never sticks. A cheat-sheet is usually provided, though it isn't always comprehensive. Pilots seem to learn quickly what everything means anyway.
+
I manage to get it straight and level. And then I hit the button.
  
==Jet's Screamin' Demon==
+
A little red button on the throttle triggers both Hurricane thrusters. They have exactly two settings; On and Off. That's it.
  
The ''Screamin' Demon'' is the original prototype version.  
+
The speedometer redlines at .18C. And it was passed that point when I looked at it. The white needle was pressed against the peg so hard it was flexing. The whole experience is like driving a very light car, very fast, over a very rough road. It bounces and kicks and judders and snaps and rattles, threatening to shake itself apart. It snaps left, then hard right when I try to correct it, then back again when I overcorrect and I have vivid visions of myself disintegrating in a shower of expanding aluminium foil before it all finally damps down naturally. It's past the edge of control, punched right through the top of the flight envelope and out the other side and I don't even dare trying to make it do more than even the gentlest of turns for fear of tearing it apart. I can feel the thrusters and drive field interacting, flexing the wingtips and thrusters.  
  
Jet's personal spacecraft is further stripped of armaments, radio, navigational computers,onboard radar and even the cockpit canopy, for the simple reason that Jet doesn't need any of these. She has her own onboard systems. The liberated space is used to carry cargo. Jet's personal craft also carries a set of drop-tanks under the wings, effectively doubling it's range. Usually it's enough to get Jet where she wants to go, with whatever cargo she wants to carry.
+
It feels like they're about to snap off and I bottle it, killing the thrusters before backing off on the main engines.  
  
Jet's aircraft can be retrofitted to mount a 30mm autocannon<ref>Because old-fashioned chemical guns don't need heavy cap-banks and electric power to fire</ref>.
+
I'm white-faced and shaking when I turn it back towards the Convention.
  
It can be flown by anyone wearing a [[Stingray Project | Stingray Hardsuit]] fitted with proper navigation and radio software and until Jet left, was generally kept as part of the pool of available spacecraft on 37-Fides. It's acceleration engines and low power signature grant it a modicum of stealth, earning a niche for itself as a spy insertion craft and drone-dropper.
+
I've been out for all of ten minutes, but that's all I can take. The JF-21 too, has had enough. It's guzzled nearly half it's meagre fuel reserves in the process. It lands fast, threatening to sabre-dance on the way in, before bouncing down and I take it back to its parking stand.
 +
 
 +
It sits there looming, tick-ticking as it cools down, and I feel lucky to have survived.
 +
 
 +
==Conclusions==
 +
 
 +
Oh dear Gods almighty. It really is a one trick pony, but it performs that trick with insane single mindedness. On full throttle, it's a hair-rasing, mind-bending, pant-wetting experience. It's exhilarating and terrifying all at once - made all the more so by the fact that there's absolutely no safety net underneath it. If you get it wrong, you will crash and die. That it's.
 +
 
 +
The truth is, if you're a courier and you need a fast craft, a [[Thunderhawks| Thunderhawk]] will serve you better. If you feel you need to defend your home, a [[VVS_Factory_Ga-15|Ga-15 Fearless]] will do a better job of it. For cheap home defense, it's hard to beat a [[F-EZig|Zig]] or [[Tie]] Fighter.
 +
 
 +
If you race on a budget - or just want something a bit hairy as a second spacecraft - and you can handle something a little snappy, this might be your thing. Just don't say you weren't warned.
 +
 
 +
If this is an indication of the insanity to come, I'd say watch Asagiri closely.
 +
 
 +
==Attributes==
 +
 
 +
*''Missile with a Man in it:'' The JF-21 is best described as a big engine, a big booster, small wings, a pilot and not much else.
 +
 
 +
*''Analog girl in a digital world:'' The 21 lacks any sort of computer control system for an AI to interface with, the craft's controls are mechanical... stick inputs directly activating thrusters, or hydraulics actuating the Jet's aerodynamic controls.
 +
 
 +
*''Tough as Nails:'' Bigger than an [[F-EZig]], with a simple but robust construction, the 21 has an astonishing ability to absorb punishment and still limp home. There's very little to actually damage.
 +
 
 +
*''Blazing arrow:'' The two boosters give an acceleration drive boost for about ten minutes, adding on top of the 21's current speed. While the boosters are burning the 21's maneuverability is severely restricted. A skilled pilot can adjust the vector slightly, but doing so risks throwing the spacecraft into a difficult to recover spin.
 +
 
 +
==Class Quirks==
 +
 
 +
*''Shake, rattle and roll:'' When approaching it's top speed, the 21 starts to shake like it's been driven over a rough road at high speed, threatening to get out of control. Instruments vibrate and blur becoming difficult to read. Panels clatter loudly in the cockpit and non-critical nuts and bolts will come lose and drop to the floor. Not normally dangerous... provided the pilot doesn't exacerbate the effects, but can be extremely distracting.
 +
 
 +
*''Screaming Demon:'' Sound may not travel in a vacuum... but somehow, people are still able to hear these things approaching on a flypast, passing with a sound often described as like a crack of a whip, mixed with a banshee's howl and a thunderous boom. They're even louder in an atmosphere.
  
Jet still has it on [[77 Frigga]] where it suffered the ignominious fate of having its acceleration drives cannibalised to build the first of the [[Havoc Gunship |Havocs]]. It's technically still flyable.
 
  
 
==Trivia==
 
==Trivia==
  
* The 21-series falls into the same speed class as the ''Magnificent Midnight'' and ''Ga-15 Fearless'', having a safety limited top speed of .18c. They are theoretically capable of going much faster, with several pilots reporting a peak velocity of 'off-scale high', earning themselves a right royal chew-out in the process.
+
Between 2020 and 2024, a grand total of 17 have been sold in Fenspace, mostly to asteroid racers looking for cheap speed
 +
 
  
* The JF-21 is Asagiri's most popular product, being quick in a straight line, cheap and reasonably simple. A total of 17 have been sold.
 
  
 
<references/>
 
<references/>
 +
 +
 
{{Space Craft}}
 
{{Space Craft}}

Revision as of 23:17, 24 August 2014

Spacecraft Registry
Jf-21 series
JF-21-3view.jpg
Someone left the canopy off this one
Spacecraft Characteristics
Base HullModified Mig 21-bis
Length15.00 m
WidthWingspan 7.154 m
Height4.125 m
Mass8,725 kg
Drive TypeSpeed: Single waved ion drive
Acceleration: Twin Hurricane fusion torch.[1]
Drive RatingAtmosphere: Max velocity Mach 2.1
Space: Max velocity 0.18c limited
ArmamentSingle 30mm Autocannon 4 underwing hardpoints capable of mounting common missiles, or underwing fuel tanks.
Primary ManufacturerHephaestus Affiliate Program
Owner77 Frigga/Asagiri
Launched2017 (Prototype)
PurposeGoing fast on a budget
Primary Crew1 (humanoid)
Other Crewnone
Operational StatusActive
This box: view  talk  edit


An Analog girl in a Digital World. Fast. Lightweight. And not much else. That's the JF-21 in a nutshell.


Review

So, for the Third part of our series on First-Timers I'll be reviewing something a little bit unusual from a new designer based out on the main belt. Asagiri should be a name that's familiar to any fan of Bubblegum Crisis[2], and should give you a clue as to who's behind it all. It was built, they admit, solely because at the time someone needed a personal spacecraft to carry things around between Atalante and Fides. [3]

It certainly explains a lot.

The demonstrator sits waiting on the Convention hangar deck, ignored by the bustle of congoers. It's polished up in bright bare aluminium, with blue accents along the fuselage highlighting elegant area-ruled curves. The Mig-21 was never an ugly looking aircraft - and as the base for a spacecraft it certainly brings its own brutal style to things. It was never that complex an aircraft either, and the JF-21 is little different.

What it consists of is an ion drive, a fuselage to house the drive, a pair of hurricane fusion torches on the wintips, and somewhere to sit. On the options list is a 30mm GSH chemical cannon, a life-support system[4], a basic navigation system, and a fire control system from a Zig to operate all four hardpoints.

That's it.

Really.

That's all there is.

First impressions of the cockpit are - awkward. There's a strange reach to the rudder pedals and they never quite feel comfortable under booted feet. Seat material is thin and firm. The cockpit canopy closes with a rattle, rather than a thunk - which doesn't engender confidence. Bare duck-egg blue metal is everywhere, gauges and meters crammed in to an old-style instrument panel.There's something oddly refreshing about looking at a pack of old-fashioned steam-gauges and incandescent annunciators. Only a single TFT display seems out of place in what feels like a relic from the 1960's.

The main engine starts up with a harsh wail, rushing to life in seconds. The whole spaceframe starts to buzz and vibrate.

But, all told, I'm a little underwhelmed at first. This thing would've been old-fashioned ten years ago. It feels more like something from the early days of Fenspace - nearly a decade behind the time in every single way. No AI. No expert system. No multifunction glass-cockpit. It's all very Zig-like.

Taxiing through the hanger reveals other little niggles. Brakes are very, very stiff and require a lot of pedal force for not a lot of breaking. Steering is heavy. Switchgear is also heavy and requires a lot of deliberate force to operate - you get the sense that everything was designed to be operated while wearing thick gloves, rather than a light counterpressure flight suit. You think it's just outright terrible, then you get the sense that it's all been deliberately built this way. [5]

There's a thought to the ergonomics of the thing and it's not a conventional one. If you were someone with a poor sense of touch and a lot of excess strength, it'd be perfect. With a thick-gloved or even armoured pressure suit, all that weight would at least allow for some feedback. [6]

Once out in open space however, things start to make sense.

It accelerates like a scalded catgirl. Not a lot of mass means there's nothing at all holding it back when the engine goes up to full power. It screams up to .14 before you can say 'Fuck me! that was fast'. Controls that felt heavy when parked start to wake up and respond. That sheer lack of mass means nothing at all encumbers it. The lack of AI or Expert system or even a basic fly-by-wire system means that it does exactly what you tell it to do, and nothing more. Pull back and it snaps the nose up with a gut wrenching kick. A twitch of the column snaps it into a dizzyingly fast aileron roll. It feels ragged and pointy and just a little bit harsh - there's no moderation, no modulation - just your hands, a stick and the controls.

There's no safety net to keep you from pushing it too far and snapping bits off.

It demands both mastery and finesse of it's pilot - someone who knows what their doing in the cockpit. Inspite of the price-tag, this is not a beginner's machine. [7]

I manage to get it straight and level. And then I hit the button.

A little red button on the throttle triggers both Hurricane thrusters. They have exactly two settings; On and Off. That's it.

The speedometer redlines at .18C. And it was passed that point when I looked at it. The white needle was pressed against the peg so hard it was flexing. The whole experience is like driving a very light car, very fast, over a very rough road. It bounces and kicks and judders and snaps and rattles, threatening to shake itself apart. It snaps left, then hard right when I try to correct it, then back again when I overcorrect and I have vivid visions of myself disintegrating in a shower of expanding aluminium foil before it all finally damps down naturally. It's past the edge of control, punched right through the top of the flight envelope and out the other side and I don't even dare trying to make it do more than even the gentlest of turns for fear of tearing it apart. I can feel the thrusters and drive field interacting, flexing the wingtips and thrusters.

It feels like they're about to snap off and I bottle it, killing the thrusters before backing off on the main engines.

I'm white-faced and shaking when I turn it back towards the Convention.

I've been out for all of ten minutes, but that's all I can take. The JF-21 too, has had enough. It's guzzled nearly half it's meagre fuel reserves in the process. It lands fast, threatening to sabre-dance on the way in, before bouncing down and I take it back to its parking stand.

It sits there looming, tick-ticking as it cools down, and I feel lucky to have survived.

Conclusions

Oh dear Gods almighty. It really is a one trick pony, but it performs that trick with insane single mindedness. On full throttle, it's a hair-rasing, mind-bending, pant-wetting experience. It's exhilarating and terrifying all at once - made all the more so by the fact that there's absolutely no safety net underneath it. If you get it wrong, you will crash and die. That it's.

The truth is, if you're a courier and you need a fast craft, a Thunderhawk will serve you better. If you feel you need to defend your home, a Ga-15 Fearless will do a better job of it. For cheap home defense, it's hard to beat a Zig or Tie Fighter.

If you race on a budget - or just want something a bit hairy as a second spacecraft - and you can handle something a little snappy, this might be your thing. Just don't say you weren't warned.

If this is an indication of the insanity to come, I'd say watch Asagiri closely.

Attributes

  • Missile with a Man in it: The JF-21 is best described as a big engine, a big booster, small wings, a pilot and not much else.
  • Analog girl in a digital world: The 21 lacks any sort of computer control system for an AI to interface with, the craft's controls are mechanical... stick inputs directly activating thrusters, or hydraulics actuating the Jet's aerodynamic controls.
  • Tough as Nails: Bigger than an F-EZig, with a simple but robust construction, the 21 has an astonishing ability to absorb punishment and still limp home. There's very little to actually damage.
  • Blazing arrow: The two boosters give an acceleration drive boost for about ten minutes, adding on top of the 21's current speed. While the boosters are burning the 21's maneuverability is severely restricted. A skilled pilot can adjust the vector slightly, but doing so risks throwing the spacecraft into a difficult to recover spin.

Class Quirks

  • Shake, rattle and roll: When approaching it's top speed, the 21 starts to shake like it's been driven over a rough road at high speed, threatening to get out of control. Instruments vibrate and blur becoming difficult to read. Panels clatter loudly in the cockpit and non-critical nuts and bolts will come lose and drop to the floor. Not normally dangerous... provided the pilot doesn't exacerbate the effects, but can be extremely distracting.
  • Screaming Demon: Sound may not travel in a vacuum... but somehow, people are still able to hear these things approaching on a flypast, passing with a sound often described as like a crack of a whip, mixed with a banshee's howl and a thunderous boom. They're even louder in an atmosphere.


Trivia

Between 2020 and 2024, a grand total of 17 have been sold in Fenspace, mostly to asteroid racers looking for cheap speed


  1. A hybrid drive system very different from a Prius
  2. Priss Asagiri, the Blue Knight Saber
  3. And that someone was addicted to speed, and had no need for onboard life support or navigation
  4. Yes, life support is optional.
  5. It also spits its first quirk at me - the navigation computer comes up in cryllic, despite being reset.
  6. I later find out, it's actually designed to be flown by someone wearing a Stingray project hardsuit - which is why a lot of those primary systems are optional
  7. But it's cheap enough that it'll probably be bought by beginners, who'll probably end up giving it a reputation as a widowmaker when they crash it